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By Ajsa Javor Video games have emerged as the leading segment of the worldwide entertainment business, with 3.31 billion gamers… Read more.
4–6 minutes -
Chetanay WahiResearch AssistantMedia Governance & Industries Research Lab University of Vienna In June 2026, the Lab submitted to the European… Read more.
4–6 minutes -
By Prof. Gergely Gosztonyi (PhD) Faculty of Law, Eötvös Loránd University (ELTE), Budapest, Hungary The chilling effect is one of… Read more.
6–9 minutes -
By Chetanay Wahi Research Assistant, Media Governance & Industries Research Lab,University of Vienna On 3 June, the Media Governance &… Read more.
6–10 minutes -
Public Lecture Series: Transformation and Pressure in Media and Cultural Governance Dr Giota Alevizou In October 2024, a US federal… Read more.
5–8 minutes -
by Ceren Emiroglu In late 2025, Disney and OpenAI announced a deal that brings more than 200 famous characters into Sora,… Read more.
4–7 minutes -
by Sarah Baumgartner The following blog post was originally published on The REBOOT project website. “How can European cinema remain… Read more.
4–6 minutes -
by Simin Zhu According to the World Report on Vision released by the World Health Organization (2019), more than 2.2… Read more.
5–7 minutes -
by Simon Haslauer In recent years, video games have increasingly been accepted in the classroom as tools of education, with… Read more.
4–6 minutes -
by Angeliki Chatziefraimidou The following blog post was originally published on The Reboot Project website. In recent years, academic interest… Read more.
5–8 minutes